![]() Civ VI should suffer from the exact same problem of having no middle ground, but a couple of changes to other systems have made both ends of the difficulty spectrum that bit more engaging and – crucially – fair. The former renders most of the game’s features useless, while the latter, rather than actually making the AI smarter, unfairly buffs your opponents to ensure you’re always playing catch-up. For a game with matches that last anywhere from three to 30 hours, it’s always either too easy, or too difficult. ![]() ![]() It’s an issue extends to both ends of the difficulty slider. I don’t mean it’s too hard, and I’m not here on braggart duty to claim it’s too easy. The Civilization series has never handled difficulty well.
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